Learning to Code
Friday, April 22, 2016
Week 7
Today, I learned how to use a loop. Loops prevent a programmer from having to continuously type the same monotonous string of code. I learned about 2 types of loops: the while loop and for loop. The "for" loop allows me to easily create a simple loop without having to type as much as I would with the "while" loop, but it can't be used in all loop situations. I didn't do many interesting projects with the loop, so I decided not to post any sort of link to my projects.
Friday, April 8, 2016
Bonus!
I had a little extra time today so I decided to make an extra program:
https://www.khanacademy.org/computer-programming/lift-off/3990655655
Press and hold the button to lift off!!!To launch again, press restart.
Week 6
Today, I extended my knowledge of the if statement. I learned how to create code that generated random numbers, and with those numbers I learned how to run a certain line of code that is only ran when a certain number is selected. Using what I learned, I created a digital magic 8 ball. If you would like to view it, click the link below:
https://www.khanacademy.org/computer-programming/spin-off-of-project-magic-8-ball/4263872978
If you would like to foresee your future, just press restart.
Friday, April 1, 2016
Week 5
Today, I learned about operators. Operators allow me to have a specific task perform under multiple conditions. Examples of operators include &, <, <, and !, with the exclamation point meaning not. Using what I learned I created a button that changes color when you press it. Although the button doesn't actually trigger a task when it is pressed (besides changing color) it's still pretty neat:
https://www.khanacademy.org/computer-programming/spin-off-of-challenge-smarter-button/3991455607
Friday, March 25, 2016
Week 4
Today, I learned about booleans, which are sets of code in a program that can only be 2 values (for example, true and false). Through what I have learned, I was able to create a number analyzer, which, depending on the number you type, will determine if the number you chose is a positive, a negative, or zero. If you would like to check it out, I've posted the link below:
https://www.khanacademy.org/computer-programming/spin-off-of-challenge-number-analyzer/3768107254
Type the number you want after the equal sign in the statement var theNumber = at the top. Replace the zero with any number
Friday, March 11, 2016
Week 3
This week, I learned how to use if statements in JavaScript. To create an if statement, you state a certain condition in a program, and if that condition is met, then a specific task will be performed.
Using if statement, I was able to create an interactive painting program. If you would like to view it, copy and paste the following link into your search bar:
Using if statement, I was able to create an interactive painting program. If you would like to view it, copy and paste the following link into your search bar:
https://www.khanacademy.org/computer-programming/spin-off-of-challenge-your-first-painting-app/3339986300
To paint, you just hold the mouse clicker and drag the small circle across the screen.
Friday, March 4, 2016
Week 2
Today, I learned about functions. Functions are pretty much a part of a program that performs a specific task, such as drawing a shame or figure. Today, I used functions to draw an interactive picture of a fish tank, where every time you click the screen, a new, unique fish appears. If you would like to view it, copy and paste the link below:
https://www.khanacademy.org/computer-programming/spin-off-of-project-fish-tank/3029936482
Just like last time, press restart to clear the drawing!
Subscribe to:
Posts (Atom)